Event creation
A system designed to manage world events and disasters
Example
events:
fire_drop:
eventType: AIR_DROP
world: world
timeMinutes: 15 #Cooldown event
color: BLACK #Color home
random: true #true | false
randomCord:
x1: 5300
x2: 5301
z1: 5300
z2: 5301
speedBlock: 1 #Falling speed
message: |-
&c[&lAir Drop&f] &fAn air drop has appeared in the world &6%world&f!
&fCoordinates: &cX:&l%randomCord.x1 - %randomCord.x2 &cZ:&l%randomCord.z1 - %randomCord.z2
loot:
'1':
==: org.bukkit.inventory.ItemStack
v: 2586
type: DIAMOND
amount: 64
'2':
==: org.bukkit.inventory.ItemStack
v: 2586
type: NETHERITE_INGOT
'3':
==: org.bukkit.inventory.ItemStack
v: 2586
type: ENCHANTED_BOOK
meta:
==: ItemMeta
meta-type: ENCHANTED
stored-enchants:
LOOT_BONUS_BLOCKS: 3
'4':
==: org.bukkit.inventory.ItemStack
v: 2586
type: NETHERITE_CHESTPLATE
'5':
==: org.bukkit.inventory.ItemStack
v: 2586
type: ARROW
amount: 64
'6':
==: org.bukkit.inventory.ItemStack
v: 2586
type: BOW
'7':
==: org.bukkit.inventory.ItemStack
v: 2586
type: NETHERITE_PICKAXESetting up event messages
All event types
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