Event creation
A system designed to manage world events and disasters
Example
timeMinutes - cooldown in minutes.
block - Block, default is
STONE
.eventType - Type of event.
world - World specified by name.
randomCord - Coordinates for random placement.
radius - Radius.
radiusCrashBlock - Radius for crash block.
time - Time (in seconds).
max_size - Maximum size.
randomSpawn - Flag for random spawning.
chest_name - Name of the chest.
x - X coordinate.
y - Y coordinate.
z - Z coordinate.
loot - List of loot items.
speedBlockInTick - Speed of block per tick.
color - Color.
message - Message.
particle - Particle.
level - Level.
type - Meteorite type.
crator - Crater size.
item - Relic.
hologram - Hologram (not implemented yet).
timeInMinute - Time in minutes.
chanceSuperLinghing - Chance of superlinghing.
chanceSuperVortex - Chance of supervortex.
customMob - Mob.
block - Block specified in the configuration.
If you want to set spawn not in range, but at exact coordinates
Setting up event messages
All event types
AIR_DROP
BLACK_HOLE
METEORIT
RELICS_DROP
SECRET_CARGO
STORM
HUNTING_DAY
BOSS
ZOMBIE_APOCALYPSE
ORE_FEVER
NETHER_PORTAL_MOBS
EARTHQUAKE
SUPER_NOVA
BLOCK_RAIN
FROST
INFINITY_NIGHT
QUICK_HARVEST
BLACK_HOLE
You can find examples of everyone’s work in the YouTube video (it hasn’t been filmed yet)
Last updated