Mob creation
Example: Archer Grom
you can add whatever you want for your customization
Here's the list of explanations for each part of settngs
entityType - Entity type, obtained from configuration and converted to
EntityType
.nameVisible - Visibility of the entity's name (boolean).
health - Maximum health of the entity (integer).
damage - Damage dealt by the entity (integer).
speed - Movement speed of the entity (double).
bar - Whether a health bar is displayed (boolean).
hand - Item in the entity's hand (if available, obtained from
CustomItem
).helmet - Item worn as the helmet (if available, obtained from
CustomItem
).chest - Item worn as the chestplate (if available, obtained from
CustomItem
).leggings - Item worn as the leggings (if available, obtained from
CustomItem
).boots - Item worn as the boots (if available, obtained from
CustomItem
).attacks-ability - List of attack abilities for the entity, including:
id - Identifier of the ability.
chance - Chance of the ability being used (default is 1.0).
waves - List of waves of entities, including:
health.1 - Starting health for the wave (double).
health.2 - Ending health for the wave (double).
name - Name of the wave.
bar - Custom bar for the wave, including:
title - Title of the bar.
color - Color of the bar (converted to
BarColor
).style - Style of the bar (converted to
BarStyle
).
loot - List of loot items associated with the entity.
Explanation of attack ability creation below
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